Acceleration Finish Start the final chapter. Personaly, I do just about whatever it takes to keep my deck at 40 cards. Royal Decree Any deck with a low number of traps should consider Royal Decree, because chances are it will hurt your opponent a lot more than it will hurt you. Now certainly, you don't have to hit this ratio exactly, but you should certainly try to avoid having things like 30 monsters with only 10 spells and traps. Solemn Judgment can be used to stop your opponent's key play, preventing them from winning.
Extra Pack 2 Clear Toru's side event. Gusto Egul, Gusto Skwirl, and Gusto Gulldo are the tuner monsters we'll be using, ranging from 1 to 3 stars. But unlike Blessings for Gusto, Windaar doesn't require 3 Gusto monsters in the graveyard to be used. Defeat Carly, Mina, and Stephanie 3 times each in single duels and Tag Duels. Furthermore, none of the 4 main monsters has enough support, and what's worse is that the support that is present, doesn't work with the other monsters. The result is a deck that can't do any of these things very well. However, the benefits gained make it worth mentioning.
Egul and Gulldo have effects that summon other Gusto monsters from our deck when they're destroyed in battle. This would also stop all of monster destruction traps our opponent is using as well, and would keep our Gusto monsters in combat more often. Decks that run Starlight Road or have an easier time making 8-star synchros will often put 2-3 Stardust Dragons in their extra deck. Be sure to pay attention to how much the card supported your main theme, and how often you were able to play the card when you drew it. Pot of Avarice Any deck in which you can fill up your graveyard quickly with monsters, consider Pot of Avarice.
Destroying cards is always nice, and it also fits in with the recycling strategy. How often do you want to draw the card? Well, we have one last slot to fill in the deck, and for that, I'm going to add in Giant Trunade, since it also fits with the strategy of keeping opposing traps off the field and letting our Gusto monsters combat. Equip Spells Equip spells, such as Axe of Despair and Mage Power, are generally not a good idea to add to your deck, simply because all they do is increase your attack power. While I would to be able to rate everyones' decks, I simply do not have the time to do so. Paths not Taken The Gusto archetype provides us with many deckbuilding options.
Sure, there are some monsters we need to destroy, and we have other effects that destroy monsters. Comming in with 5 stars means you can pair him with a 3 star or 2 star tuner monster which are much more common than 4 star tuners and bring out an easy 7 or 8 star Synchro monster. If cheat is usable don't forgot thumbs up megaman34 and share this with your freinds. All Cards at Random Collect 95% of all available cards. No focus A deck with no focus is just that, an unfocused deck. Chick can summon Red-Eyes, but it does nothing to help Blue-Eyes or the level monsters. Burn Usually combined with stall cards, burn decks will use cards that inflict direct damage to the opponent.
The goal here would be to draw the 5 pieces of Exoida to win. For that reason, I like to call this the core of the deck. Reload and Magical Mallet allow you to exchange your hand back with your deck in an atempt to draw a better hand. There are also monster that have effects to inflict direct damage, such as Des Koala and Stealth Bird. Or maybe your deck has changed so much that 2 copies is now too many, so you want to bring it down to 1 or even remove it from your deck completely. Having too many cards in your deck The minimum number of cards required in your deck is 40. Both cards will add cards from the top of your deck to the graveyard, which can help you if your deck is focused on a graveyard based strategy.
Below is a list of the synchro monsters that are included in most extra decks, and what makes them good. Gaia Knight, the Force of Earth A 6-star synchro with 2600 attack and no effect doesn't seem like much, but Gaia Knight has its uses. Situational Cards Some cards have requirements that need to be met before you can activate the card. You have a deck that is trying to summon Blue-Eyes, Red-Eyes, Armed Dragon, and Horus. Say you have a Mystic Tomato in your hand, and your opponent has a strong monster on their side of the field.
Look at it this way, if you have 10 traps in your 40 card deck, and 2 of those traps are Royal Decrees, essentially one fourth of the cards in your deck become dead cards cards you cannot use when you have Royal Decree on the field. The goal of this type of deck is to swarm your opponent with more monsters than they can handle. This is great for removing troublesome monsters in a pinch. On top of that, we already have a number of recycling effects, adding too many could create conflicts during a duel, in which Blessings for Gusto is competing to be used before Contact with Gusto, Reeze, and Daigusto Gulldos, among other cards. Summon Gusto Gulldo, attack your opponent's monster, they take the battle damage, you summon another Gusto from your deck. However, the thing that hurts Blessings for Gusto the most is that is special summons from the graveyard. It may be difficult to summon in a deck that isn't specifically desinged to summon 9-star synchro monsters, but when you do get that opportunity, you'll want be sure Trishula is in your extra deck.
Using equip spells just opens the door for your opponent to gain easy card advantage. Not sure if a card is good enough? In fact, Magic Cylider would give me card advantage remember, Magic Cylinder does not destroy the monster. Pot of Duality This card is great at digging deeper into your deck and finding the card you need. Deck is not focused enough d. Another drawback to using equip spells is that you need a monster to equip them to. For instance, Red Eyes B. Arcanite Magician A 7-star synchro monster that can blow up two cards.
Our central strategy does involve filling up our graveyard, so this would be a great place to put the Ryko, Lightsworn Hunter and Charge of the Light Brigade as a milling engine. You don't need a good reason to include these cards in your deck. A condition can be anything required to take place before you play the card. In fact, I wasn't really sure how group these cards, because their effects also vary. The next step is to take the newly made deck and play a handful of duels with it. Also, given the nature of our core monsters, we generaly don't want to tribute for these two. Duelist Revolution Defeat Andre in the final chapter.